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Queen's Domain Bosses: What Is Published and What Isn't

What the developer has actually published about Queen's Domain bosses, the four named creatures, and a repeatable way to learn an undocumented encounter.

11/12/2026 Last updated: 11/12/2026

What the developer has actually published

The developer states that Queen’s Domain contains 100+ enemies, mini bosses and bosses combined. There is no published split between those three categories. As of 31 October 2026, no individual boss names, health values, phase lists or official boss count have been published.

Subtracting a speculative number of regular creatures from the combined total would produce false precision, so the combined figure should not be presented as a boss count.

Publicly discussed categoryConfirmed informationNot documented as of 31 October 2026
Overall enemy rosterMore than 100 enemies, mini bosses and bosses combinedExact total
Major bossesBosses exist within the rosterNames, count, health, phases
Mini bossesMini bosses are included in the combined totalNames, count, separate criteria
Named creaturesMimic, Star Lizard, ojum lizard, eye plantsAny confirmed label as a boss
Environment objectsThe Executioner door received a stuck-object fixAny boss status or combat role

The Executioner door is a door. The patch note about it is a stuck-object fix in version 1.01.01, not a boss fight, and it should be read literally.

Official patch notes name only four creatures: Mimic, Star Lizard, ojum lizard and eye plants. A Mimic freeze was fixed, Star Lizard bags could drop and stick in mid air, the roasted ojum lizard food item confirms a huntable lizard species, and the eye plants were referenced in an official announcement. None of these establishes a boss category.

Unconfirmed — The public achievement display includes titles such as Unsealed Tomb, Halls of Hatred and Sin Keeper, but no source links those titles to a named enemy, so no boss names can be drawn from them.

The public achievement display is also not a roster: no enemy has an officially published boss title, so the count of titled bosses is zero rather than a total. The correct boss list is therefore the in-game bestiary, which becomes a player-built inventory of discovered enemies.

Encounters that are documented

These entries come from the bestiary, which is the reliable published source for resistances.

EncounterEXPLife PointsAttack PowerResistancesDrops / Notes
Shrine Guardian45026018Normal slash, Weak impact, Normal pierceNo drops listed. A route video states it is weak to impact damage, like the other skeletons, and recommends the wooden club found in the crypt.
Grave Guardian2,5001,33360Resist slash, Weak impact, Normal pierceGrand Elixer
Dagoom the Sea King3,0001,50027Normal to all threeNo drops listed. Found in Obmuer Temple behind three royal guard sub-bosses.
Treacherous Sea Prince3,5002,000127Normal to all threeSpirit Oil
White Tree Guardian1,3071,20045Weak slash, Resist impact, Normal pierceNo drops listed
Forgotten Sentinel3,5001,800105Normal slash, Resist impact, Normal pierceNo drops listed
Flesh Gargoyle1,300200140Weak slash, Resist impact, Normal pierceBerserker’s Brew; Rejuvenating Water
Mimic1,237500114Normal to all threeSilver Ratty Bug Figurine; Steel Ale. Disguises itself as a chest near the base of the centre tower.
Mossy Golem90065041Resist slash, Normal impact, Normal pierceAncient Coin; Golem Arm Crusher

The Black Witch is a boss in the underground prison below the Tower. Its boss room holds a Sipeha statue against the back wall, among candles and vessels, and you need to beat the boss to reach it.

The Necronomicon is the Tower of Knowledge boss guarding the Forbidden Archives. Defeating it is also what makes the shop key for Obmuer Temple’s optional puzzles available for purchase.

The three royal guard sub-bosses of Obmuer Temple are Yepo, Erda and Yami of the Royal Orbewa Guard, with 400, 400 and 150 EXP respectively. Their defeat opens the door to Dagoom the Sea King.

Unconfirmed — The Black Witch and the Necronomicon are named in route and item guides, but the published bestiary table lists no statistics for either, so no life points, attack power or weakness values are confirmed for them.

Learning an undocumented encounter

Learn the shape of a boss before you try to beat it. Spend one attempt only surviving: circle, watch which attacks leave it stationary, and note how long each recovery lasts. Because stamina is limited, knowing one safe punish window is worth more than any damage number.

The confirmed combat systems support this method. A stamina meter governs attacks, melee weapons have weapon-specific special attacks, and the game includes charge attacks plus more than 20 types of throwing weapons. That gives you positional questions that transfer to every fight: can you fight it near a ledge, does it punish greedy charges, does your throwing weapon reach it during recovery windows?

Enemy behaviour also changes with patches, as the Mimic and Star Lizard fixes show, so even confirmed details can age quickly.

What is explicitly not confirmed

  • No official boss count exists beyond the combined 100+ figure.
  • No official boss names have been published.
  • No published weakness values exist for the roster; the bestiary is the source.

Unconfirmed — Which encounter is the first boss, and in what order bosses appear, is not published. The island is interconnected, so the first major encounter depends on the route you take, and no source in our materials establishes a boss order.

Sources

bosses combat enemy-roster enemies weapons

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