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Queen's Domain Walkthrough: Route to the Mausoleum

A source-checked Queen's Domain route: the crypt, the Shrine Guardian, the Holy Sword of Endu, three wind gems, Obmuer Temple and the Tower of Knowledge.

11/12/2026 Last updated: 11/12/2026

What this route covers

The community main-line route runs from the beach where you wash ashore to the mausoleum door you can already see in the first minutes of the game. It covers roughly the first third to half of a game the developers estimate at over 40 hours; everything beyond that door is out of scope.

What to bringWhy
Dagger beltThrowing weapons make combat far more manageable
Wooden clubFound in the crypt; skeletons are weak to impact

The Power Meter acts as your stamina: swing only when it is full, then back off to let it recharge. Saving is manual, at crystal monuments; dying first loses everything since your last save.

The route, step by step

  1. Campfire, rusty sword, first save point. Take the rusty sword from the soldiers at the campfire, then break the wooden planks blocking the way to the safe point. Rush the enemies, grab the dagger belt.

  2. Loop the beach to the crypt. The shrine gate is locked; its key sits in a crypt reached by looping around the beach. Throw a dagger at the laser flowers and the switch near the crypt entrance to open the door. At the bottom of the stairs: the crypt key, the wooden club, an elevator up.

  3. Shrine Guardian and the Holy Sword of Endu. Rest at the safe point, then take on the shrine guardian. He is weak to impact damage like other skeletons, so use the club and keep your distance. Beating him gives you the Holy Sword of Endu with a Wind Gem for the wind dash, your main way into new areas.

  4. East bridge and the Azure Torch. Before heading west, cross the bridge east to the Tower of Knowledge area and take the Azure Torch from the gargoyle statue. You need it for the gargoyles.

  5. Second save point and Wind Gem 2. From the first save point, head up the hill and wind dash across to the second save point above. Climb the rocks between the pillars and fly over to the second Wind Gem, an extra dash.

  6. First gargoyle statue. Do not go west yet. At the same pillars, leap onto the little blue lantern and dash to a broken stairway. At the top, defeat the skeletons and light the first of three gargoyles.

  7. Elevator and the second gargoyle statue. Above the first save point you can now reach a higher area with an elevator leading back down. Wrap north from it to find the second gargoyle statue and a locked gate you cannot open yet.

  8. Broken bridge and the third save point. Head east to where you first fought a centipede creature, then wind dash twice across the broken bridge to the third save point.

  9. Four triangular slates. The slates open the door into Obmuer Temple. The first is on a rock east of the circular area with the red fish, guarded by skeletons; the second hangs on broken columns to the west; the third is in the western corner of the main area with the trident weapon; the fourth is on a mid-area platform.

  10. Obmuer Temple: two trident keys and Wind Gem 3. The first trident key is in a watery area near the entrance; use it to reach the second save point and wind dash into the hole in the wall below the large pit. The second key is up where skeletons ambush you. The third Wind Gem is there too, giving three air dashes.

  11. Trident key holes. The third save point room has several trident key holes. Only two come from the temple itself; one more breaks off when you raise the looted trident weapon to maximum level, and a fourth is bought from the shop after the Tower of Knowledge boss — extra loot.

  12. Three royal guards and Dagoom the Sea King. Leave the save point room for the cavern and fight three royal guard sub-bosses, then Dagoom.

  13. Third gargoyle and the Tower of Knowledge. Dagoom’s death opens the way to the third gargoyle statue and a fast travel point back to the start area, leading into the Tower of Knowledge.

  14. Storm Gem, Forbidden Archives Key, Necronomicon. Inside the tower, light gargoyles three and seven, then climb the big staircase and claim the Storm Gem, which adds a special attack meter to Endu. The golden doors near it stay locked until you hold the Forbidden Archives Key, found elsewhere in the tower; the Necronomicon waits behind.

  15. The mausoleum door. Use the acid vial to pop the face pimple near Budaen, opening the path out to the mausoleum. The walkthrough ends there, at the same big door visible at the very start of the game. The route loops back on itself, each new ability opening a gate you already passed.

Notes on sourcing

Unconfirmed — The claim that lighting all three gargoyle statues rings a bell high above comes from one guide only; the video confirms they must be lit but not the bell.

Unconfirmed — The acid vial and face pimple that open the final path appear only in the written guide; check the marker in-game first.

Unconfirmed — The Obmuer Temple order, trident key locations and royal guard fights come from one written guide plus a video that was not recording during the second key pickup, so the layout has no second confirmation.

Sources

walkthrough route progression wind-gem beginner

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