Queen's Domain Endings: How Many and How to Reach Them
How many endings Queen's Domain has, what triggers them, and how side content such as statues, sidequests and skulls is tied to the later endings.
Spoiler warning: this page describes the structure of the late game, the mirror item and the conditions behind later endings. It stops short of describing what each ending depicts.
The published material on Queen’s Domain endings is thin. No official source we can reach documents the ending count, their names, or their trigger conditions. What follows separates what is actually written down from what comes out of a single player’s playthrough.
What is documented
A community wiki states that the shipped game has four endings, 53 achievements worth 1,000 Gamerscore, and eight named bosses.
Unconfirmed — The four-ending count, the 53 achievements, the 1,000 Gamerscore and the eight named bosses all come from one fan wiki’s launch update. The achievement and Gamerscore numbers are echoed by a second community wiki, which attributes them to the pre-release Xbox listing, but the four-ending figure and the boss count are not confirmed by any publisher or developer statement in our sources.
RPG Site’s review states that reaching the game’s first ending is a 20-hour or so adventure, while the additional endings require far more exploration, with areas you thought you had cleared still holding content. The reviewer also notes that some collectibles necessary for the True Ending were not signposted, which is the single most useful warning for anyone chasing the later endings.
How the endings progress (community walkthrough)
One player’s written playthrough describes the endings in sequence.
The first ending arrives after the ramp to the endgame content, including the point where you acquire a gun and the castle section with its HR Giger-inspired design.
After that, the player backtracks to raise the power of the holy sword, then works through the forest, underworld, rot lake and Record of Sin areas, defeating the bosses there to collect lenses. One of those bosses hands over a mirror item with infinite uses and no apparent effect when used, along with an instruction to find “those who helped you” before. The level the player had just cleared changes entirely afterwards.
The player then hunts down statues to activate the shrine and upgrade the holy sword, beats the last boss again in a second phase, and reaches Ending 2. The game’s own challenge list reportedly states that two more endings remain, which pushes the player into the optional content.
Along the way the playthrough records optional material that ties back to progression: trident keys that fit the statues in the garden, statues that come to life when struck, symbols behind fishmen statues that open a pit in the centre of the garden, a mimic guarding two treasures that rewards an infinite-use teleport stone, a huge door that demands silver skulls in exchange for a shop upgrade, and charms for glasses that track every collectible in the game.
For the third ending the player completes the meal ticket side quest, finds the chef dead, uses the mirror on the dead NPCs who once helped them to obtain mementos, finishes the side quests, hands in the collected skulls, receives a fossilised fish and a mushroom that gives a jetpack, assembles all the mementos to earn a new sword, and defeats the final boss in a third form.
For the fourth ending the player collects every remaining skull, turns in the last one, passes through a door into a corridor of televisions filled with references, art and strange locales, finds one last fossil, a pigeon whose description cites Videodrome, performs the ritual, and is told to do one thing: eat. The description of the final ending in the challenge log matches that instruction.
What the Sipeha statues unlock
The statue and upgrade link is documented in a dedicated key-items guide. There are eight Sipeha statues, seated stone figures each carrying a seal, spread across six areas. You reveal each seal with the Mask of Second Sight and press it. The mask must be equipped as an accessory, not merely carried, or the seals stay invisible, and at least one seal sits behind a lens puzzle, so collect the mask’s lenses first.
Clearing all eight seals opens the sealed door in Verdant Hollow and the Temple of Puwema, where the Holy Sword of Endu becomes the True Holy Sword Akunra. This is the documented mechanism behind the holy sword upgrade that the playthrough player describes hunting statues for before reaching the second ending.
Other statue content in the same guide is separate from the Sipeha set: five creature statues each hold a coloured gem that indicates which trident key fits which slot on the fountain in the Petrified Garden, and lighting all five wakes the garden.
Side content linked to endings
- Sipeha statues (eight) and the Mask of Second Sight, leading to the Temple of Puwema and the True Holy Sword Akunra.
- The mirror item with infinite uses, and the mementos it produces from dead NPCs.
- The meal ticket side quest chain and its chef.
- Silver skulls and the collectible set handed in at the large door.
- The five gem statues and trident keys at the Petrified Garden fountain.
- Bestiary gaps: the player reports many enemies still missing from the bestiary late in the run.
What is still unconfirmed
- The names of the four endings. No source we can reach lists them.
- Whether the four endings are exactly the first, second, third and fourth sequences described in the single playthrough.
- The exact trigger for the fourth ending, beyond the player’s account of collecting every skull, turning in the last one and performing the ritual.
- Whether the True Ending named by RPG Site is the same ending as the fourth in the playthrough sequence.
- The percentage of players in any ending, and the ordering of the endings on the challenge log.